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- #Cities skylines mods that work with parklife Patch#
- #Cities skylines mods that work with parklife upgrade#
- #Cities skylines mods that work with parklife free#
Once built, all unique buildings in the city get a healthy 25% boost to their attractiveness, supercharging your tourism without being too unbalanced.Ī stack of new policies arrive as well, including ones to control the fireworks display each park will put on above its main gate at night and let you improve animal welfare at the zoo. There’s also a new Monument: the impressive Castle of Lord Chirpwick. Both give your tourists extra things to do, although I never succeeded in making the former profitable.But it’s nice to have extra systems and visual variety. Sightseeing buses are new, as are walking tours. The latter would work great in a European-themed old town though. The huge Colossalus, Sea Fortress and Old Market Street are tricky to use, because their size and styling mean they tend to dominate what’s around them. The six new unique buildings are a mixed bag. Parks are the headline and most of the new stuff is gated within them, but there are other additions. It would have given everyone a reason to make a new winter city, and probably sold a bunch of copies of the older DLC, offsetting the costs of making it (maybe). A fifth park type – a ski or winter sports resort – would have been incredible. When I wrote about Snowfall, I talked about how it was a shame that seasons weren’t integrated into non-winter maps. But that doesn’t really matter – money is easy to come by in Cities.
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They do make money, but they won’t be big income generators. And one that will make money, too.Īlthough income shouldn’t be overstated, either. By adding some fences, gates, cafes and benches, you’ve suddenly got a busy and attractive focal point from nothing. You might not want to squeeze a whole new district in there, and leaving it empty can sometimes just look a bit weird. But the playstyle is so different that it kind of feels that way.Ĭity Parks are really handy for awkward spaces in the middle of your cities. It would be hard to call it a ‘minigame’, then. You’ve got total freedom to lay each park as you like, but other than setting policies and ticket prices there’s not much else to do but enjoy watching it work. I don’t want to overstate the level of micromanagement here, though. Some of the amusement park buildings work very nicely in a bigger city park, and nature reserve buildings suit zoos, assuming you’re going for a big ethically sound zoo out on the edge of town that is.īecause you’ve carefully placed each building yourself there’s a real sense of ownership over the parks, something that you don’t get from normal zoned buildings.
#Cities skylines mods that work with parklife free#
Once you’ve unlocked them, you’re free to mix and match. Park buildings aren’t exclusive their park type, either. Swoop over your zoo or theme park and you’ll hear roars or thronging crowds. The new buildings are well designed, with great animations and sound design. My cities are a far, far, far cry from some of the hyper-realistic stuff that gets posted on the Reddit, but I realised how far a bit of time spent on aesthetics can go. I found that Parklife really got me interested in the sort of detailing I’d not paid much attention to before. Not because you need to, but because you can. You’ll find yourself tinkering with bin and sign placement, laying hedges and benches, and choosing between normal tables or ones with chess boards on top. The level of detail you can go into is huge. Each level unlocks new buildings for the park.
#Cities skylines mods that work with parklife upgrade#
Hit visitor counts and the park will upgrade up to level 5. The higher the value the more people will visit. You can draw paths through the park and place buildings and props wherever you like.Įach building contributes an entertainment value.
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Once you’ve placed a main gate (ideally near transit connections), you’re away. You start by drawing a park similar to a district. They’re a totally new system that operates quite differently from anything else in the game. The new parks are the big thing here, as you’d expect. Beautification itself got easier with lots of new trees and rocks added. With 1.10, trees now dampen noise, meaning you can put loud buildings like stations closer to residential areas by ringing them with trees. Perhaps most significant was that noise got an overhaul. It also improved the UI, made it easy to unearth more data and added new models for tourists, among other things. It addressed issues including balance with every prior expansion and the base game.
#Cities skylines mods that work with parklife Patch#
Patch 1.10, which released alongside Parklife, was a hefty bug-fixing update. It freshened up the formula, added systems we hadn’t seen before and gave us expansive parks that can define, or redefine, whole parts of the city. Parklife, Cities: Skylines’ sixth expansion, launched to much acclaim in summer of 2018.